Wednesday 3 May 2017

Ghost in the Shell 1995 vs. Ghost in the Shell 2017


1995’s “Ghost in the Shell”, directed by Mamoru Oshii.
Starring Atsuko Tanaka, Akio Otsuka, and Lemasa Kayumi.
“GitS” is set in the not too far off year of 2029, in a fictional Japanese city, not unlike current day Hong Kong. We meet the cyborg (synthetic body with human brain), Major Motoko Kusanagi. She and her cyborg partner, Batou, work for a government security task force called Section 9. Their current mission is to track down a cyber terrorist, the Puppet Master. The Puppet Master has been hacking into people’s consciousness (consciousness here is referred to, as “Ghosts”) and having them do acts after erasing their memories. Eventually, despite the best efforts of various bureaucratic government agencies, the Major is able to come synthetic face to synthetic face with Puppet Master and discover what her ghost wants.

In this future, we witness an increasingly automated and artificial society, that has embraced the idea that specialization (that which is the differences of individual humans) and their chaotic diversity, is grist for the mill of digital evolution. Indeed, Oshii’s depictions of the jumbled cityscape and it’s hyper residents resemble data flowing through fibre optic cables. Yet, despite the movies’ depiction of a lack of sentimentality towards humans no longer operating at the top of the food chain, there remains a stirring in the major’s ghost, with her longing to understand her sense of consciousness and free will.
Oshii uses the medium of anime to present some big ideas. Anime’s limitations are fully on display here- wooden animation of characters (resembling marionettes at times), chaotic ADD imagery, and absolute overload of exposition to explain complex philosophical ideas, while showing plenty of graphic violence and T and A. But the ideas in “GitS” are vast and complex, bringing to mind such graduate student coffee shop conversation staples such as “Real vs. Unreal”, “Perception vs. Reality”, and “Luddites vs. Machines”. As well, "GitS”’ wooden features and synthetic atmosphere highlights the movie’s central argument. Finally, for a cartoon it is quite cinematic, with a dynamic opening sequence, and multiple sequences of silent movement with music playing, to complement the profound conversations and ideas. Oshii has said that the studio heads wanted more action in the film, but Oshii wanted to focus on story (the movie has plenty of violence FYI).
“GitS” has clearly influenced the science fiction world, from “The Matrix” to “Westworld”. The 1995 version has been hailed as a masterpiece, and after both watching it and the 2017 live action version, it’s easy to see why. While it’s plot can get as convoluted as tangled cables, it’s profound and clear eyed ideas are unsettling, like you’ve seen a ghost.

4/5

Trailer: Click Here. 


2017’s “Ghost in the Shell” by Rupert Sanders.
Starring Scarlett Johansson, Juliette Binoche, Pilou Asbaek, Takeshi Kitano, Michael Pitt, and Peter Ferdinando.
As explained above, “GitS” explores a future dystopia where human and machine increasingly blur together, but from a live action point of view. Changes for the redo include the Major now working for a corporation that combats terrorism (lead by Ferdinando), as always with her trusty Bilou (a great Asbaek) companion. The Michael Pitt character is committing acts of terrorism, and so the team tries to track down and eliminate him. Pitt has some important information for The Major, who’s system has been glitching, much to the distress of her lab technician (Binoche). The Major is now noticeably less Asian, seeing how Johansson’s background is Danish-American (so she’s Danish-Aboriginal? Thanks Wikipedia).
The film generated a fair bit of controversy about the so called whitewashing of the central protagonist. I don’t have a problem with Johansson’s casting- she played a robot-like vacant being in both “Lucy” and “Under the Skin” very well, plus her experience as Black Widow pays off in the fight scenes here. What I do have a problem with is the whitewashing of both the setting and the plot. One of the important themes of the original “GitS” is the issue of identity, which Oshii explored in the fascinating Hong Kong themed metropolis, itself a former Chinese island colonized by the British but occupied by the Japanese during WWII. Here, we see a generic future, devoid of any identity except green screens, in a PG-13 world. The live action redo even recreates scenes from the original anime classic, but they are facsimiles and feel as such. Same goes for the corporate sabotage trope.
2017’s redo features some really nice art design, and some lovely visuals. And it has some uncomfortable scenes, as we watch a human being who’s actually a cyborg take off pieces of their skin. But it features almost none of the gentle grace, philosophically advanced ideas, and metaphor of the original. I’ll leave it to Soren Andersen of the Seattle Times to say it better than I: “It’s somehow only fitting… “Ghost in the Shell” leaves you with the feeling that something has been lost in translation.”

2.5/5


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